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 Saint James



Multi-modal Perception Dataset of In-water Objects for Autonomous Surface Vehicles

Jeong, Mingi, Chadda, Arihant, Ren, Ziang, Zhao, Luyang, Liu, Haowen, Roznere, Monika, Zhang, Aiwei, Jiang, Yitao, Achong, Sabriel, Lensgraf, Samuel, Li, Alberto Quattrini

arXiv.org Artificial Intelligence

Abstract-- This paper introduces the first publicly accessible multi-modal perception dataset for autonomous maritime navigation, focusing on in-water obstacles within the aquatic environment to enhance situational awareness for Autonomous Surface Vehicles (ASVs). This dataset, consisting of diverse objects encountered under varying environmental conditions, aims to bridge the research gap in marine robotics by providing a multi-modal, annotated, and ego-centric perception dataset, for object detection and classification. We also show the applicability of the proposed dataset's framework using deep learning-based open-source perception algorithms that have shown success. We expect that our dataset will contribute to development of the marine autonomy pipeline and marine (field) robotics. I. INTRODUCTION A significant limitation in the research on autonomous vessels, naturally rely on multi-modal data for situational maritime navigation is the lack of relevant multi-modal awareness, which aligns with the regulations (e.g., rule 5 perception data.


Recursed is not Recursive: A Jarring Result

Demaine, Erik, Kopinsky, Justin, Lynch, Jayson

arXiv.org Artificial Intelligence

Recursed is a 2D puzzle platform video game featuring treasure chests that, when jumped into, instantiate a room that can later be exited (similar to function calls), optionally generating a \jar that returns back to that room (similar to continuations). We prove that Recursed is RE-complete and thus undecidable (not recursive) by a reduction from the Post Correspondence Problem. Our reduction is "practical": the reduction from PCP results in fully playable levels that abide by all constraints governing levels (including the 15x20 room size) designed for the main game. Our reduction is also "efficient": a Turing machine can be simulated by a Recursed level whose size is linear in the encoding size of the Turing machine and whose solution length is polynomial in the running time of the Turing machine.